Can be picked up after throwing.ĭeals 10 damage. Since the impact makes noise, it can be used as a distraction. They activate either on contact or on a timer.Ĭauses tripping on contact, dealing 5 damage and stunning for 1 second.Ĭauses 15 damage and applies Slow for 20 seconds.Ĭauses those caught in the blast to become Dizzy.ĭisables most electrical devices within its blast.Ĭreates a small explosion 1.75 seconds after having been thrown.Ĭreates a small explosion when physically touched by a character or item. Thrown weapons are items that must be physically thrown to be used. Makes weapons completely silent to NPCs, and play a quiet high-pitched sound for the Player. Increases rate of fire (decreases forced delay between shots). Increases maximum ammo capacity by about 39%. Increases Firearms by one point for purposes of accuracy and damage, when firing the weapon it's attached to. The supported weapons for each Mod are listed on the Mod's page (see links below). Modifiers can be placed onto various projectile weapons to improve their stats. NPCs always prefer guns over melee weapons, Machineguns > Shotguns > Pistols (more testing needed). Can give random negative status effects to NPCs after completing the Scientist's Big Quest. Does no damage on its own however, it can be combined with items that cause Status Effects, or with pools and ponds that have a Status Effect, infusing the water with that effect. Silently fires a dart that tranquilizes enemies. Enemies that have been shrunk can be stepped on and killed.Įlectrocutes enemies and stuns them for a short amount of time. The killer robot uses this weapon.įires a spray of 3 bullets that spread apart as they travel further.įires a special shot capable of shrinking enemies. Very useful for damaging groups of enemies and breaching walls. Projectile ( rocket) causes a small explosion on impact. This can also be used to help start fires.įires a powerful bullet. The Mech and players with Oil Reliant can be healed by it. it normally doesn't do much though.īlows powerful, rapid gusts of wind that can sweep others away.įires bullets in rapid succession with spread. Pushes away non-paranormal enemies and it can make them hostile/annoyed. For the full list of damage values, see: Firearms#Damage Per Shot.įires a special shot that can freeze enemies or put out fires.įires a special ray capable of damaging Ghosts, Vampires, Werewolves, Zombies, and anyone standing on/in water. Projectile weapons are items that can be used from a distance and which shoot a Bullet (Projectile). NPCs prefer some weapons over others, with Sledgehammers > Axes > Swords > Bats > Knives > Batons > Crowbar/Wrenches (more testing needed). Slave Masters use this weapon, but sometimes they will have an Axe instead. Usually found on goons, and sometimes bouncers.Ĭan be used to open locked doors and silently open crates.Īlmost all Crepes and Blahds have a knife on them, and they almost always drop it when killed.Ĭan be used to destroy weak walls or windows with 4 Melee stats. Slave masters might also use this instead of swords. (Every additional Melee Stat increases damage dealt by 33%, rounded down.)Ĭannibals almost always carry this weapon, and sometimes a worker from industrial will carry this too. Melee weapons are items used at close ranges.
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